Final Project Proposal
5/16 I make sure what game I am making : a pac man game but have a chance to kill the ghosts that chases you
- using game maker
resources (tentatively) : https://www.youtube.com/user/999Greyfox
day 1-2 : draft the game map
5/24 - 5/28 : draft the game map
5/30 - 6/12 : coding ( testing )
6/14 - : debugging
( plan )
5/24, 5/28 : I made the game map. It is a lot different than the one that pac man have but I think it would be good if I designed my own.
5/30 : I made the sprite of the character and also coded it to let him move around.
https://www.youtube.com/watch?v=7XDcSXVUGsE
6/1 : I spent the whole class to figure out how to code a wall but by the end of the class I still didn't get it
6/5 : I decided to deal with the points first. The code of the coins were successful and so does the points. It is adding correcting without any bugs.
https://www.youtube.com/watch?v=oTmB_pL2ZxU
https://www.youtube.com/watch?v=1oosPQnxUjA&index=5&list=PLPRT_JORnIuo- DyoWbB7LBrhqlJnsltJq
6/7, 6/11 : I created enemies to chase after the player. If the player get caught, the game instantly end. I was actually planning to make something like press x to play again rather than just close the game but I have no time.
https://www.youtube.com/watch?v=2pXRgsOz9EU&list=PL6jStcNV7jNpO37XoSvI7lvIfDNT1O10y&index=4
https://www.youtube.com/watch?v=LxqJa2okdac&list=PL6jStcNV7jNpO37XoSvI7lvIfDNT1O10y&index=5
6/13, 6/15 : I went back to code the wall and I faced a few bugs like the enemies do not move once they collide the wall. The player do not die when the enemy collides them. The way I fixed it is I copied the code in sys_persistent and putted in obj_enemy. This is kind of weird and I took a few time to understand this.
https://www.youtube.com/watch?v=7_ixxN4X4vE&index=2&list=PL6jStcNV7jNpO37XoSvI7lvIfDNT1O10y
https://www.youtube.com/watch?v=IysShLIaosk&list=PLPRT_JORnIur3eKIaD-IayrdEt8pOor18
- using game maker
resources (tentatively) : https://www.youtube.com/user/999Greyfox
day 1-2 : draft the game map
5/24 - 5/28 : draft the game map
5/30 - 6/12 : coding ( testing )
6/14 - : debugging
( plan )
5/24, 5/28 : I made the game map. It is a lot different than the one that pac man have but I think it would be good if I designed my own.
5/30 : I made the sprite of the character and also coded it to let him move around.
https://www.youtube.com/watch?v=7XDcSXVUGsE
6/1 : I spent the whole class to figure out how to code a wall but by the end of the class I still didn't get it
6/5 : I decided to deal with the points first. The code of the coins were successful and so does the points. It is adding correcting without any bugs.
https://www.youtube.com/watch?v=oTmB_pL2ZxU
https://www.youtube.com/watch?v=1oosPQnxUjA&index=5&list=PLPRT_JORnIuo- DyoWbB7LBrhqlJnsltJq
6/7, 6/11 : I created enemies to chase after the player. If the player get caught, the game instantly end. I was actually planning to make something like press x to play again rather than just close the game but I have no time.
https://www.youtube.com/watch?v=2pXRgsOz9EU&list=PL6jStcNV7jNpO37XoSvI7lvIfDNT1O10y&index=4
https://www.youtube.com/watch?v=LxqJa2okdac&list=PL6jStcNV7jNpO37XoSvI7lvIfDNT1O10y&index=5
6/13, 6/15 : I went back to code the wall and I faced a few bugs like the enemies do not move once they collide the wall. The player do not die when the enemy collides them. The way I fixed it is I copied the code in sys_persistent and putted in obj_enemy. This is kind of weird and I took a few time to understand this.
https://www.youtube.com/watch?v=7_ixxN4X4vE&index=2&list=PL6jStcNV7jNpO37XoSvI7lvIfDNT1O10y
https://www.youtube.com/watch?v=IysShLIaosk&list=PLPRT_JORnIur3eKIaD-IayrdEt8pOor18
Comments
Post a Comment